It is just like the Energy Glove, however for VR

Amelia

It's like the Power Glove, but for VR

Nintendo’s Energy Glove was, to cite one of many 80s’ most interesting movies, “so unhealthy.” The NES peripheral transfixed a technology of children, solely to later understand that the “unhealthy” on this occasion ought to maybe have been taken a bit extra actually. Nintendo in the end bought a million of the issues, however the know-how simply wasn’t there, and the dream controlling gameplay with a robo-glove appeared to have died together with it.

With the newfound (relative) prominence of digital actuality, maybe it’s time give the thought one other go. Definitely interacting on this approach make a heck of much more sense in VR than it does an 8-bit aspect scroller. That is the promise behind ContactGlove, a brand new product from the Japanese agency, Diver-X, which debuted this week at CES.

Picture Credit: Brian Heater

Along with choosing up an Innovation Award on the present, ContactGlove can also be the topic of an on-going Kickstarter marketing campaign, which has already handed its $200,000 purpose, with 16 days left to go. The product combines hand monitoring with haptic suggestions to provide the consumer a extra hands-on method to interacting with the digital setting round them.

After calibrating the system, ContactGlove tracks finger actions for extra pure interplay, in addition to button/stick actions made with the hand for a extra conventional gaming expertise. Battery life is round two hours with haptics on and eight hours with it turned off. You may also sizzling swap the battery to stick with it and working.

The product claims to be a less expensive/extra accessible method to VR gloves than what’s at the moment on the market. After all, when coping with VR {hardware}, “cheaper” is definitely relative. The agency places the ultimate retail value of the product at slightly below $500 for the pair.

It’s appropriate with HTC Vive headsets, in addition to Steam VR {hardware}. The corporate can also be making an SDK accessible for Unity and UnrealEngine builders to make higher use of the system. Diver-X expects to begin transport in July, at which level we’ll discover out which sort of unhealthy ContactGlove actually is.

Read more about CES 2023 on TechCrunch

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